SIGGRAPH 2018

I was fortunate enough to attend my first SIGGRAPH ever this year. I have wanted to see the conference for more than five years and never had the chance to actually attend. Back in 2014, I won a ticket to attend the conference through a Twitter competition but I was doing my compulsory Finnish military service and couldn't go. 

This year, however, I got to go thanks to my fantastic internship at Adobe Research (if you don't follow me on Twitter that's also probably new to you). In addition to all of this, I was also able to present my intern project at NVIDIA's Limelight event highlighting different applications of their new RTX technology. This was a GPU path tracer prototype for Adobe Dimension (Adobe's 3D product) that I worked on with my mentor Dimitri Diakopoulos. 

 Me with my eyes closed standing by our table at the event. Cool. 

Me with my eyes closed standing by our table at the event. Cool. 

Anyways, that's all I wanted to say as I haven't updated this blog in a long time. I met a bunch of friendly people and saw many interesting rendering presentations. However, I think I spent a little bit too much time attending talks instead of exploring and making new friends. So, if there's a next time I'll relax and have a bit more fun. 

 A render created with my intern project. The scene was created in Dimension and not created by me. 

A render created with my intern project. The scene was created in Dimension and not created by me.