RTX Ray Tracer for Adobe
I spent a summer in California working for Adobe and, together with my supervisor Dimitri Diakopoulos, we worked on a new GPU renderer using NVIDIA’s new ray tracing hardware. The project was shown at SIGGRAPH 2018 at NVIDIA’s Limelight event after the announcement of the RTX graphics cards and at Adobe MAX 2018 at the NVIDIA booth.
Physically-Based Path Tracer
This path tracer was written as part of ETH Zurich's computer graphics course. During the course, we had to implement features such as unidirectional path tracing and photon mapping. The course concluded with a rendering competition. Everyone had to select and implement features that they wanted to and then render the prettiest image possible. The image on the left is a crop of my final submission for the competition.
A virtual reality application for HTC Vive that can help users practice talks and presentations. This is a personal project that I worked on during the summer of 2017. It can open normal PDFs in virtual reality and includes features such as laser pointers, file browsing and timers. Everything was made using Unity and the SteamVR API.