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Hello

I am a Senior Research Scientist at Runway working remotely from Norway on new content creation tools powered by machine learning. I’ve contributed to generative models, such as Gen-3 Alpha and Gen-1 (a video-to-video model), among many other things.

Before Runway, I worked as a Research Scientist in the Applied Deep Learning Research (ADLR) team at NVIDIA focusing on deep learning for graphics. There I was mainly working improvements to DLSS, but also a few other research projects in neural and differentiable rendering. I was also an intern for a year in the real-time rendering research group as part of NVIDIA Research before joining the ADLR team. On top of that, I had a short summer internship at Adobe Research working on GPU path tracing.

In general, I’m passionate about leveraging machine learning for content creation and graphics — applying technical methods to improve workflows and tools for artists is the most fulfilling work for me. Before getting into computer science, I was crazy about 3D, visual effects and animation. I spent my free time learning everything I possibly could about the field. I especially loved working with a VFX tool called Houdini. All this to say that I am aware of what the most frustrating parts of the pipeline are and have a desire to reduce annoyances wherever possible.

Outside of my research interests, I also enjoy photography, especially film photography, and the outdoors. In terms of education, I have a Master’s degree in Computer Science from ETH Zurich and a Bachelor’s degree from Aalto University in Finland. My Master’s thesis was supervised by Marios Papas, Jan Novák and Fabrice Rousselle, and my Bachelor’s thesis supervisor was Jaakko Lehtinen.

Please feel free to reach out through any of my socials or through email if you have any inquiries.

Email: jonathan.granskog ( at ) gmail.com

Scholar Link.